In fact, pretty much every level is just the same ol' ancient Egypt with a slightly different mish-mash of the same monsters, waiting stupidly to be defeated. But no, instead we get giant robots, aliens, harpies and headless exploding men, all in horrible, high contrast colours that make them even more pointless than they are already. You'd think than an ancient Egypt game would have people with spears, jackals, pharaohs, and a god or two. There are no non-hostile creatures around to test your weapons on. The sky is big and blue, and everything is eerily quiet and empty. Every level was set in ancient Egypt (which is nice at first, but gets boring). Some games have atmosphere, some games have a diverse array of levels and monsters, and some games have monsters that are appropriate in colour, brightness, and technology to each level.
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